
3PCO++ 2.3a-A1-M1 version history.
        |   |  |___ Aim Fix "WarMage" feature version
        |   |______ Aim Fix "Archer" feature version 
        |__________ Original 3PCO version 
Legend:
	+ added
	* changed
	- removed
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Changes from v2.3a-A1 (2018-07-14) to v2.3a-A1-M1 (2018-07-19):

+ Aim Fix improved: now it applies when camera view is switching (it's useful    
  if you switch the camera view while being fully pulled a bow or charged spell    
  already).
 
+ Aim Fix improved: now it applies even if the crosshair was set to be 
  invisible via MCM (for those who like to aim target by using their own eyes).

+ Aim Fix improved: the normal crosshair in sneak mode now remain visible, also
  after closing of some game menus (if corresponding MCM option is set to be
  visible"). "The game always tried to hide normal crosshair in sneak mode, but
  I insisted on my idea and convinced her that she was not right." ;)

+ Added new Aim Fix feature - "WarMage" that corrects the crosshair for spell
  casting (new MCM sections "AimFix: WarMage" and "AimFix: Sneaking WarMage").
  The default crosshair corrections made with the Ice Spike spell (because of
  the smallest projectile that can be seen as dot when it hits a target).
  The "WarMage" ver.M1 detects the presence of a spell in each hand, but not 
  the speific spell. The Aim Fix for some specific spells (not all of them) 
  will be available in the "WarMage" ver.M2.
 
+ Aim Fix "WarMage" applies for a spell in right or left hand individually in
  any combination of dual wielding with weapons and corrects the crosshair
  position for every turn/hand as soon as you cast. Examples:
  - a spell in left hand and the weapon / staff - in right, and vise versa;
  - the shield and combat spell in right hand;
  - combat spells in both hands.
 
+ Aim Fix "WarMage" detects dual spells casting in both hands at the same time
  and make possible to place the crosshair between two magic projectiles
  flying in parallel. How it works with the combat spells having charging time:
  As you start casting with one hand, you can see how the crosshair moves a
  little (it's Aim Fix applies for one hand). Then while holding first attack
  button, hold down a second button and see another movement of the crosshair
  (it's the Aim Fix for dual casting applied). Then you releasing both attack
  buttons to shoot with two charged spells. I prefer to move the crosshair in
  the center between flying magic projectiles. You can change that if you want.

+ Aim Fix "WarMage" fully supports spell casting while riding horseback if you
  have any mod providing this feature (e.g. Character Behaviors Enhanced is
  currently available only for Oldrim).
 
+ Added new Aim Fix feature - "Staves", that corrects the crosshair for spell
  casting with a staves (incl. sneak mode) with MCM sections "AimFix: Staves" 
  and "AimFix: Sneaking & Staves".
 
+ Aim Fix "Staves" applies for a staff in right or left hand individually in
  any combination of dual wielding with weapons and spells and corrects
  the crosshair position for every turn/hand as soon as you cast. The Aim Fix
  "Staves" feature works identical to "WarMage" and detects the presence of 
  the staff in each hand, but not determines the speific staff.
 
+ Aim Fix "Staves" detects dual staves spells casting at the same time and
  does this just like the "WarMage" feature does for dual spells, but also
  individually handles dual spells casting combinations "R-spell + L-staff"
  and "R-Staff + L-Spell".

* 3PCO MCM "Ranged Camera" section: "X-Aside from Actor" now can have negative
  value to make character at opposite side of the screen (the right side).
 
* MCM Aim Fix: better parameters descriptions for hints appearing below.

  

________________________________________________________________________________
Changes from first release (2018-07-11) to v2.3a-A1 (2018-07-14):

* Renamed "Advanced Aiming" feature into "Aim Fix"
+ Sneak mode is now have normal Crosshair, instead of "Sneak Eye", wich was 
  displaced to the bottom left of the screen.
+ Aim Fix now applies not only while actor is standing, also when you start 
  sneaking.
+ New page in settings "Aim Fix: Archer" - individual crosshair corrections for
  bowman and crossbowman, while standing or on horseback.
+ New page in settings "Aim Fix: Sneaking Archer" - individual crosshair 
  corrections for bowman and crossbowman, which are used during sneak mode.
* Settings slider now have step value = 0.25 for more precise accuracy tuning
* Default Aif Fix settings was tuned for vanilla game (10 foot steps distance
  from target, in Skyrim .ini the magnetism parameter = 0.0 and all 
  tilt up anges = 0.7). You can temporally turn off all other mods and see how
  is now accuracy works, before you start set it up for a set of mods.
